Workshop on Game Theory for Networks
Pisa, Italy
October 14, 2006

Message from the Workshop Chairs

Welcome to Pisa and to the first Workshop on Game Theory for Networks. This workshop brings together researchers who are applying game theory to analyze, design, and assess the performance of networks.

We define network broadly, to include communication networks, peer-to-peer interactions in social networks, and networks found in the biological sciences, such as molecular and genetic networks. All of these are represented in the papers selected by the Program Committee.

We are excited about the opportunity to learn from this multi-disciplinary experience. The objective is to generate discussion of best practices in modeling as well as limitations of game theory as a performance assessment and design tool for networks.

The eleven papers that will be presented at GameNets 2006 are loosely grouped into four sessions on: wireless networks, complex systems, economic incentives for peering, and provisioning of network paths. Prof. Myrna Wooders, our invited speaker, graciously agreed to present her work on “Strategic Basins of Attraction, the Path Dominance Core and Network Formation Games.” We will conclude the workshop with a round-table discussion of future directions for the use of game theory to better understand and design networks.

The Program Committee brought together researchers who have been active in applying game theory to networking problems, and we are indebted to their efforts in putting together a strong program for GameNets 2006. We would also like to thank the organization of Valuetools 2006, and in particular Dr. Imrich Chlamtac and Dr. Eitan Altman, for helping shape the research agenda of the workshop. We are also grateful to Dr. Rudesindo Nunez Queija and Dr. Ger Koole for their support throughout this process. The workshop is jointly sponsored by Create-Net and the International Communication Sciences and Technology Association (ICST). Ms. Zita Rocza, on the ICST staff, has been of invaluable assistance, ensuring, among many other things, that camera-ready documents were ready for publication by the deadline.

We hope you enjoy the workshop and find it a valuable learning experience and an opportunity to establish new collaborations. And, who knows, maybe we’ll all decide to do it again next year.

Luiz A. DaSilva, Allen B. MacKenzie, and Jacqueline Morgan

Chairs, GameNets 2006